Trap
NormalOmega Summon
Archetype:
Invoked
View:
4456
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
Omega Summon — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 61 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender, Combo enabler
Why it scores here
Omega Summon enables explosive board rebuilds by recovering multiple banished Invoked monsters simultaneously, synergizing perfectly with Invocation's banish cost. Its accessibility is solid in Invoked shells where banishment is the natural progression, and it slots cleanly at 1–2 copies per deck. However, the card delivers zero opponent interaction, depends on prior setup, and is archetype-locked to Invoked monsters, capping its power ceiling at a strong mid-tier recovery engine rather than a universal staple.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Activates reliably in Invoked decks where Invocation naturally banishes monsters; appears in 68 consecutive Invoked-containing decks and is listed in the guide's 'Core' section (verified) |
| Combo & Conversion | 65 | Recovers any number of different-named Invoked monsters to field, chaining with Invocation to enable multi-boss access; recovery mechanics naturally extend Invoked board lines (inferred) |
| Resource Economy | 65 | Returns banished resources to active board presence as net-zero card advantage; perfect recycling efficiency that converts spent resources into synergy (verified) |
| Effect & Interaction | 5 | Normal Trap with no negation, removal, or opponent disruption; purely a recovery and grind tool (verified) |
| Material Utility | 10 | Trap Card cannot serve as material for most summons; offers no synergy when negated or in hand (verified) |
| Resilience & Flexibility | 50 | One-time Normal Trap activation per turn with no recurring value; resolves but depends on banish zone being populated (inferred) |
| Deck-Building Efficiency | 80 | Efficiently slots at 1–2x copies with zero brick risk; listed in guide's 'Core' section and included in 68/68 Invoked-containing decks in sample (verified) |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 61, Meta = provisional. Modifiers: Archetype-lock to Invoked (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers multiple different-named banished Invoked monsters in a single activation, enabling rapid board rebuilds
- Synergizes perfectly with Invocation's banish cost, creating a natural recovery chain
- Efficient and clean deck inclusion (1–2x) with minimal garnet or brick risk in Invoked shells
- Enables simultaneous access to multiple Invoked Fusion bosses (Mechaba, Augoeides, Raidjin, Caliga) from the banish zone
- Archetype-specific role protects it from power-creep concerns as Invoked strategy evolves
Weaknesses
- No opponent interaction or disruption—purely a grind and recovery tool with zero defensive utility
- Requires prior banishment setup; cannot generate advantage if the banish zone is empty
- Trap Card activation timing limits flexibility compared to instant-speed spell or monster alternatives
- One-time activation per turn (Normal Trap) with no recurring value or multi-turn presence
- Archetype-locked to Invoked monsters; zero generic utility outside Invoked-based shells
Counters / choke points
- Decks that deny or disrupt Invocation engine setup
- D.D. Crow or Skull Meister (removes targets from banish zone before resolution)
- Cards that negate Trap activation (Solemn Judgment, Solemn Warning if available in format)
- Banish-zone disruption or strategies that empty the target pool
Best use
Recovery engine and board enabler in post-Invocation turns. Decks: Invoked (pure), Magistus Invoked, Mekk-Knight Invoked, Shaddoll Invoked.
Evidence & gaps
- Verified: Card text: targets any number of banished Invoked monsters with different names; Special Summons them in Defense Position; Appears in 68 consecutive Invoked-containing decks (100% of sample homes); Included 1–2 copies per deck (average 1.06 copies); Listed in Invoked guide's 'Core' section alongside Aleister, Invocation, Magical Meltdown, The Book of the Law; Archetype restriction: 'Invoked' monsters only (cannot recover Invoked-support cards outside the Invoked archetype)
- Observed: 47.1% of pure Invoked decks in sample (32/68 decks) run it; Appears across 20 distinct archetypes; Aleister the Invoker and Invocation show 100% co-deck correlation; Invoked Fusion bosses (Mechaba 92.6%, Augoeides 89.7%, Raidjin 86.8%, Caliga 70.6%) are primary recovery targets; Zero combo appearances in recorded combo boards (0 combos supplied)
- Inferred: Recovery mechanics enable board scaling: activating Omega Summon after Invocation naturally chains to recover multiple Fusion bosses; Deck role as enabler inferred from guide listing, partner correlations, and recovery effect text; Trap Card activation requires Normal Trap timing (not instant-speed; cannot respond to opponent actions on their turn); Combo conversion via recovery: recovering 2–3 Invoked Fusions simultaneously creates serious board presence without new card slots
- Data gaps: No combos supplied — combo conversion is text-only inference from Invocation synergy, not measured board data No banlist token — card's legal copies/limitations assumed unlimited across all formats No usage statistics (StatisticsCard) — archetype inclusion % inferred from 68-deck sample only, not a larger historical corpus No top card context — card never ranked as top-played (reasonable for a recovery tool vs. flashy board-breaker)






